Steel Dawn (1987)

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A wandering fighter helps a farmer as she struggles against a greedy land baron.


Genre

Post-Apocalyptic, Environmental

Characters/Groups

Nomad - Patrick Swayze

Kasha - Lisa Niemi

Damnil - Anthony Zerbe

Sho - Christopher Neame

Tark - Brion James

Cord - John Fujioka

Jux - Brett Hool

Lann - Marcel Van Heerden

Makker - Arnold Vosloo

Tooey - James Whyle

Off - Russell Savadier

Cali - Joe Ribeiro

Priest - Alex Heyns

Bluto - Brad Morris

Henchman - Tullio Moneta

Merchant - David Sherwood

Dog

Half-Men

Character thumbnails with links to profiles

Detailed Synopsis

Nomad is doing a headstand in the desert when he hears something nearby. A group of Half-Men crawl from underneath the sand and they attack him and try to steal his backpack. Nomad fights them off and they crawl back into the sand. A Half-Man suddenly grabs his leg while another one grabs his backpack. Nomad frees himself and is able to get his backpack back, but then must fight a large group of Half-Men. He kills all but one of them who asks for mercy and drags away a fellow Half-Man. Nomad continues on his way and starts to walk towards a tavern. He senses someone following him and it turns out to be Cord. They briefly fight and Cord beats Nomad. They then go into the tavern. Cord shows Nomad a piece of paper declaring Cord a Peacemaker for the town of Meridian and Cord tells Nomad he should stop roaming the wasteland and not blame himself for his families deaths. The bartender gives them their drinks and after Nomad takes a drink of his, he notices something is wrong and knocks the drink out of Cord's hand. The bartender pulls a knife out and a group of men, including Sho, Lann and Bluto enter the tavern. Cord and Sho start to fight and Sho uses a knife on his knee to stab and kill Cord. Sho and the others then leave. Nomad takes Cord's necklace and then cremates Cord's body. He follows the direction to Meridian and finds the body of a rattlesnake, and later the body of the bartender with the head of the snake attached to his leg. As he is walking he comes across a Dog who joins him. He crests a hill and sees a purification farm and walks towards it, but the Dog doesn't follow him. He asks Kasha for some water and she sends Jux to get him some. She offers him a job and he accepts. Kasha introduces Nomad to Tark and then Tooey and Off. Toeey takes Nomad to his sleeping tent and shortly after, Tark walks in and warns Nomad not to start any trouble. Jux watches Nomad work and tells him that he is building a wind racer. Cali goes to the farm and gives Kasha a letter from the city. Jux teaches Nomad how to properly plant and Nomad offers to teach him how to make a wind racer. Kasha, Tark, Jux and Nomad go to the community meeting. A Priest tells the locals that they should stick together. Kasha goes to the podium and tells the others that she received a letter from the Council of the Order that a Peacemaker is on their way. Damnil and his henchmen ride up and he tells the locals that he is the authority in the valley. The next day, Nomad, Kasha, Tark, and Jux go to the market. Kasha gets a valve from a Merchant. Some of Damnil's men arrive including, Makker, Lann, Bluto, and another Henchman. They pick a fight with Tark. Jux and Kasha try to help them, but are easily brushed away. Nomad then sees the fight and beats up Damnil's men. Afterwards Kasha and Tark go through Nomad's things and Kasha takes his sword. Jux asks Nomad to teach him how to fight. During the night, Nomad wakes up to some of Damnil's men trying to sabotage the farm and knocks them unconscious and ties them up. In the morning, Kasha shows Nomad the secret of her farm, that it sits on top of a spring. She tells him that she plans on building an aqueduct that will provide water to the other farms. While Nomad is taking a bath, Damnil and his men ride up and Damnil offers a job to Nomad and warns him that if doesn't then a lot of people will die. Tark, Tooey and Off get drunk and sing about the apocalypse which happened in the year 2003. Kasha and Nomad have sex and in the morning, they find that Damnil's men have sabotaged the windmill and pump.